Jun 24, 2005, 05:40 PM // 17:40
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#61
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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good, concept though, and if you divide it into multiple teams of 4-or 8-then it wont be overpowered! (I was a bit tired so I didnt do de math)
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Jun 24, 2005, 05:44 PM // 17:44
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#62
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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i think its possible for A-net to open the bandwidth for the server to allowed a HUGE battle like 20 to 64 people at the same time! Also we should all get to use the catapul which kick butts!!
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Jun 24, 2005, 07:52 PM // 19:52
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#63
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Academy Page
Join Date: Jun 2005
Guild: Evil Avatar
Profession: W/Me
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I think there would be lag considerations with such a large group (as well as performance problems for a large amount of players). The maps would also have to be carefully designed (imagine 32 players running down the same windy road cause you can jump off edges). This seems like something they'd possibly implement in an expansion.
It sounds like it would be an absolute blast though.
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Jun 24, 2005, 08:18 PM // 20:18
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#64
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: Order of Red Dawn
Profession: R/N
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32 man would be a plus, but when are you going to find 32 guild members or friends on that want to have an organized pvp or GvG?
Perhaps have alliance with other guilds? in guild battles 2v2 gvg?
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Jun 24, 2005, 08:21 PM // 20:21
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#65
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Krytan Explorer
Join Date: Apr 2005
Guild: NBK
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Quote:
Originally Posted by elvhen
32 man would be a plus, but when are you going to find 32 guild members or friends on that want to have an organized pvp or GvG?
Perhaps have alliance with other guilds? in guild battles 2v2 gvg?
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yes! this would be heaps of fun... but it would be a challenge getting tha many to join a group. geez! i have hard enough time getting 8
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Jun 24, 2005, 08:32 PM // 20:32
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#66
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Krytan Explorer
Join Date: May 2005
Guild: Awakened Tempest [aT]
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To prevent the 32 man monk team, they should make a different goal. Something like a CTF thing, otherwise the monks would last forever.
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Jun 24, 2005, 11:01 PM // 23:01
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#67
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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good point...
Like something creative... (consequently I have no Ideas because frankly, I'm not )
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Jun 25, 2005, 04:56 AM // 04:56
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#68
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Pre-Searing Cadet
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Quote:
Originally Posted by kaya
yes! this would be heaps of fun...
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Aftrerall doesn't the title Guild Wars supposed to have giant battles between guilds?
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Jun 25, 2005, 05:24 AM // 05:24
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#69
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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What you're asking for is DAoC. Go play that instead. Mass combat makes it less about skill and more about numbers.
/NOT singned
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Jun 25, 2005, 07:44 AM // 07:44
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#70
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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no no no, not numbers, skill.
Think of the size of the Old Ascalon instance. Now wouldn't it be cool for like, 50 people to start out of Sardelac and 50 to start out of Ascalon and clash in the center? Numbers count for little if one side has strategy. I think it's a safe gamble that 25 could easily beat 50 if the 50 rushed in and the 25 had tactics.
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Jun 25, 2005, 07:57 AM // 07:57
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#71
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Jungle Guide
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Quote:
Originally Posted by Bajamba
They might need to do something different about how your parties and stuff work.
Because think of actually having a 32 monk party...
If all the monks had 12 healing prayers and had heal party, they would be able to heal each person in their party 2144 health every 2 seconds depending if they have the energy.
And that is without any skills to boost the effects of healing.
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As alrady stated you are divided into 4 teams of 8 or whatever and party affaceting skills only affect your team of 8 or 6 or 4 or whatever. Please read all the posts before posting as you just create an extra waste of space and more of our precious time on already covered and solved problems. Sorry if I sound snotty I'm tired.
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Jun 25, 2005, 11:25 AM // 11:25
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#72
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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Quote:
Originally Posted by DrSLUGFly
no no no, not numbers, skill.
Think of the size of the Old Ascalon instance. Now wouldn't it be cool for like, 50 people to start out of Sardelac and 50 to start out of Ascalon and clash in the center? Numbers count for little if one side has strategy. I think it's a safe gamble that 25 could easily beat 50 if the 50 rushed in and the 25 had tactics.
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Exactly!
good point, also if you could at least choose what region you want to battle in (if you've already been to that region in PvE)or you have to do SOMETHING... or just automatically are able to select the region you want
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Jun 25, 2005, 02:17 PM // 14:17
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#73
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Frost Gate Guardian
Join Date: May 2005
Location: In my pants of "superior strength"
Guild: Royal Orrian Foreign Legion
Profession: W/N
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That's a real good example, Slugfly. The team of 25 could slowly tear apart the team of 50 with sniping, pulling, baiting, feints, hit and runs, etc.
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Jun 26, 2005, 03:01 AM // 03:01
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#74
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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Quote:
Originally Posted by DrSLUGFly
I think it's a safe gamble that 25 could easily beat 50 if the 50 rushed in and the 25 had tactics.
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Umm... it doesn't work that way in any other game, what makes you think that Guild Wars would be different?
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Jun 26, 2005, 05:37 AM // 05:37
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#75
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Frost Gate Guardian
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Because all 25 people are monks.
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Jun 26, 2005, 05:51 AM // 05:51
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#76
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Wilds Pathfinder
Join Date: Apr 2005
Profession: Mo/
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Read first two posts, figured out what ugly opinion I had to give, skipped to the bottom. (Basically, I apologize if this has been said 30 times).
Guild Wars isn't that type of game. WoW pulled it off because it is massive, GW won't because the game simply isn't set up to handle 64 people all casting and fighting and dying and ressing all at the same time in the same instance.
Guild Wars is about strategy and a 32 man air-spike build would be rather pointless strategywise.
(I know that the servers can handle massive pressure due to the fact that at the end of the April BWE we had infernal wurms attacking the entire game at the same time, but you all remember the lag.)
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Jun 26, 2005, 07:06 AM // 07:06
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#77
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Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
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That would be awesome!!
I wouldnt personally care the first couple times if it was chaos just being able to see 64 ppl hacking each other would be great!
Can anyone say Meteor Storm? >
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Jun 26, 2005, 07:21 AM // 07:21
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#78
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Academy Page
Join Date: Jun 2005
Guild: The Chill City Bandits [CHIL]
Profession: N/Me
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32 man team? You don't play as a monk, do you? I'm about to cry just thinking about the party list :'-(
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Jun 26, 2005, 11:27 AM // 11:27
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#79
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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32 man team broken up into teams of 4 or 8.
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Jun 27, 2005, 01:06 AM // 01:06
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#80
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Frost Gate Guardian
Join Date: May 2005
Location: In my pants of "superior strength"
Guild: Royal Orrian Foreign Legion
Profession: W/N
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this game can handle 6 teams of 8. Why can't 3 of those teams be allied? Why can't each side have one extra team, making it a grand 32 v. 32 melee?
And, to the question everyone asks, we've already figured out that the individual squads will be limited to 8 in size, and they will be allied with all the other squads (4 each).
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